KILLER WOLF'S PROFILE

When you're bound by your own convictions, a discipline can be your addiction.

Search

Filter

What is up with all the NAMES people come up with for their games?

Sounds like something is not fair, and somebody is trying to justify it.

What are you jamming to?



How I feel right now, give or take a sentiment or two.

What are you thinking about right now?

I think it is time for me to finally give up on someone I've been in love with for about eight years. I've spent most of my adult life (thus far) trying to prove to her that I was worth the risk. Admittedly, I never gave her much to work with, besides her seeing me get into fights, refusing to open up about myself, and my mountain of stubbornness. It was always more important for me to be "right" then it was for me to be happy.

We had started to get a little closer again, and I tried to open up to her. Maybe I did, maybe I didn't. Maybe I just wanted sympathy or something else and I thought acting vulnerable would get the job done. Her response was a pithy philosophy class quote, and a couple weeks later when my father died, her waxing philosophical on the subject of death made me hate her. Absolutely hate her.

We went from talking a couple times a week to not at all, from propping each other up through pain to silence. Now that I've finally performed a near complete head-out-of-ass-ectomy on myself, I learn that she is in love with someone and that she moved across the country to be with him.

You've never seemed so far...

Random Art Topic

I was going through some ancient folders last night and found one of my old "stream of consciousness" pictures.



I remember when I first did this, it was almost like a psychological test for my friends. They all saw something different when they looked at it =)

Also found this screenshot from KOTOR that I captioned:


Eventing with RM2K3

You could make a common parallel event that stores the level of each party member into variables.

Then, make a page that turns on a specific switch in your battle events.

In the parallel event, make a conditional fork for when the battle switch is turned on, and store everyone's level to another group of variables.

Do a conditional check at the end to see if the New Level Variables are different from the Old Level Variables. If they are different, trigger your bonus event.


Bad games you love any ways.

I couldn't get into Yoda Stories, but I did play Indiana Jones Desktop Adventures which was basically the same exact game, just with a different license.

-==JAOD Shootout & Sythe==-

Looks pretty interesting. If you expand the shootout parts to include more enemies, it wouldn't be too difficult to add in a bullet time like effect. Here's an example of one of my old ones, from a game about a grizzled ex-archangel who goes Dirty Harry/Max Payne on a bunch of demons.

http://www.youtube.com/watch?v=325xc4WwLwc

Averting level grinding

I'm not a big fan of punishing the player for playing a game the way that they want to, but there is always the fallback of causing a ridiculously powerful monster to spawn once the player has spent too much time grinding in an area. Give them a warning along the lines of "The strong smell of all the beast blood you've spilled has drawn a deadly monster to the area, you either need to save your game right now or get the hell out of dodge."

Even in games where grinding is technically impossible, people will find a way. In KOTOR2:The Sith Lords, you can exploit a trick to spawn a ton of Hssis dragons in that one tomb and butcher them for a big exp jump.

There is no reason that enemies have to give you experience points at all. Award them for exploration and plot progression and just let the enemies drop gold EDIT-Or even better, things like hides, bones, meat, etc that can be SOLD for gold. Throw in a carry weight cap, and you make grinding that much less enticing). One of my biggest problems in games is the ridiculously skewed economics. If a game makes me spend 30000 for a pistol that costs 1200 MAX in real life, that is just stupid. Set reasonable prices and balance your gear properly, and you remove some of the incentive FOR cash grinding in the first place.

I know it would be a bit difficult to implement, but possibly, in place of XP from monsters, you could gain skills that are more useful against that type of monster. Add to a variable for each type (armored, flying, magic, fast, healer, etc) that you fight and give out skills accordingly. This way all a player gets for beating the same battle over and over is the ability to win the same battle a little easier. It gives the illusion of progression without unbalancing the rest of the experience. Naturally, it does help them when they face new enemies of the same type later, but as long as you introduce new twists in your encounters, you can prevent your planned progression from becoming obsolete after a six hour grind fest.

NaGaDeMo Review Drive

If no one else has claimed it yet, and since the other games I downloaded already have reviews up or pending, I'll take Pixel Brady.

The Screenshot Topic Returns

Avee - I'm glad my tutorial is seeing some use. Let me know if you run into any snags.

Libery - I think the battle map looks fine as is, but if you don't like the empty space, maybe you could throw in some kind of border?

EDIT - Top of the page and no screens... ugh

From the archives, some of my stalled MMF projects-

Castlevania Game with Female Protagonist


Deep Space Salvage Game with Retractable Cargo Claw and Welding Laser Action


Bullet Hell Mech Game


You can tell they're early, since two of them are using the default object graphic for onscreen elements. I always try to focus on mechanics first. That way once the games work the way I want, I can lose interest and forget to develop enemy and background art.